- How to watch Netflix on Linux 4 Years Ago
- Fortnite streamer Tfue sues gaming organization FaZe Clan over contract dispute Today 12:28 AM
- Report finds some users can’t opt out of Facebook’s face recognition Monday 7:27 PM
- Get emotional over this real-life pastor baptizing an anime girl in virtual reality Monday 6:53 PM
- Twitter wants to know what Jack in the Box did to offend Kim Kardashian Monday 6:38 PM
- ‘Game of Thrones’ meme claims King’s Landing is an ‘inside job’ Monday 6:06 PM
- Report: Personal data of 49 million Instagram influencers exposed online Monday 4:57 PM
- ‘Stranger Things’ season 3 trailer teases a wet, hot American summer Monday 4:02 PM
- What Daenerys’ biggest ‘Game of Thrones’ scenes have in common with Nazi propaganda Monday 3:12 PM
- Here’s what’s coming to Amazon Prime in June Monday 2:11 PM
- Where did Jon Snow go? Unpacking the ‘Game of Thrones’ ending Monday 2:04 PM
- So, did anyone actually win ‘Game of Thrones’? Monday 1:29 PM
- The surprising religious subtext of ‘John Wick: Chapter 3’ Monday 12:53 PM
- Robin Arryn got hot—and the internet is seriously shook Monday 12:40 PM
- Tana Mongeau is going to VidCon a year after TanaCon disaster Monday 12:12 PM
Explore the world of surrealist art in this gorgeous video game
Step into the unique world of painter Giorgio de Chirico.
SURREALISTa is an example of an artistic endeavor that no other form of media could possibly accomplish. One could say it is an art game that helps to define games as art.
Giorgio de Chirico was an Italian painter acknowledged as the founder of the Metaphysical art movement. Paintings created in the early 20th century like his The Song of Love and Mystery and Melancholy of a Street bear many similarities to the surrealist art of Salvador Dalí. SURREALISTa, developed by Brazilian artist Carlos Monteiro is a game about exploring de Chirico’s world by stepping into his paintings.
SURREALISTa is not an open-ended exploration. Gateways connect one level to another. A lack of traditional perspective, and odd relationships between objects make finding the gateways a challenge. The disorienting experience relates to the effect de Chirico wanted his paintings to have on the viewer.
Dennis Scimeca was the Daily Dot's gaming reporter until 2016. He loves first-person shooters, role-playing games, and massively multiplayer online games. His work has appeared in Salon, NPR, Ars Technica, Kotaku, Polygon, Gamasutra, GamesBeat, Paste, and Mic.