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‘Destiny’ beta is live for Xbox a day early
You could be playing this hotly-anticipated follow up to Halo right now.
The Destiny beta had already been running on the PlayStation 3 and PlayStation 4 platforms since July 17, and went down for scheduled maintenance on Monday. Word broke late last night that not only were the PlayStation beta tests back up, but the beta tests for the Xbox platforms were also live.
The plan had been for Bungie, the game developer, to distribute three beta invites on July 23 for each player who registered their Destiny beta code on Bungie’s website. Those beta invites were released yesterday, however, which meant Xbox 360 and Xbox One players were free to begin downloading and installing the beta test hardware.
Depending on your download speeds, that means you could have been playing the Destiny beta on your Xbox last night. For anyone else who ran their downloads overnight, that probably means they’re ready to jump into Destiny as of this morning.
Bungie has big shoes to fill with the release of Destiny. Their shoes, actually. Bungie’s previous franchise, Halo, has become synonymous with the Xbox line of game consoles, and remains one of Microsoft’s biggest gaming IPs. Bungie pioneered online multiplayer gaming, previously the near exclusive province of PC gamers, with Halo 2 in 2004. Microsoft’s entire Xbox Live online network owes its success in large part to the explosive popularity of Halo 2.
Now, with Destiny, Bungie is trying once again to create a defining experience for video game consoles. The story is an epic, science-fiction adventure where humanity is attempting to reclaim its lost colonies throughout the solar system from various alien races that wish to destroy mankind. Online, cooperative multiplayer is at the heart of Destiny’s design and appeal to players.
Destiny will be released on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, on Sept. 9.
Dennis Scimeca was the Daily Dot's gaming reporter until 2016. He loves first-person shooters, role-playing games, and massively multiplayer online games. His work has appeared in Salon, NPR, Ars Technica, Kotaku, Polygon, Gamasutra, GamesBeat, Paste, and Mic.