The Vive, which ships in May, starts at $800, or $200 more than the Rift. The extra cost comes from added motion-tracking sensors that must be placed anywhere from 10 to 16 feet apart.
Interestingly, there is no HTC branding on Valve’s pre-order site. It could just be to make the Vive more marketable, by sticking with an easy-to-remember, one-syllable name. The headset itself still has HTC branding, so shareholders have little to worry about.
Although we found Oculus’ accelerometer-based motion-tracking system to be jarring—with one demo having us stare down the jaws of a T-Rex—using the Vive to talk with GLaDOS from Portal felt like a profound experience. Being able to move around a room and have GLaDOS’ robotic eye follow and confront you was absolutely freaky. That interactivity could be the silver bullet that attracts buyers in an already crowded VR landscape.
Photo via Maurizio Pesce/Flickr (CC BY 2.0)