Game wizard remakes a Super Mario 64 level in HD

Super Mario 64, originally released for the Nintendo 64 console in 1996, now has a 21st century update.

The Wii U was Nintendo’s first HD console, meaning there are hardly any Super Mario games presented in high definition. Computer science student Erik Roystan Ross decided to help correct this lack of HD Mario while testing his custom Super Character Controller program by recreating a Super Mario 64 level in high-def splendor.

The program is built in Unity, a versatile programming language that can be used to develop games for a large number of platforms simultaneously. It’s therefore very popular with first-time game developers, and especially with indie devs. Ross’s program governs the way a video game character moves and behaves within a video game level.

What Ross has done is use Super Character Controller as a framework, and then laid a Mario 64 level on top of it. Not only is this presented in sharp, clean HD format, watching the video is worth it for the updated, jazzy Mario 64 soundtrack alone.

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If you want to play with this demo on your own you can on Windows, Mac, or Linux as long as you have the Unity plug-in installed.

Screengrab via Erik Ross/YouTube

Dennis Scimeca

Dennis Scimeca

Dennis Scimeca was the Daily Dot's gaming reporter until 2016. He loves first-person shooters, role-playing games, and massively multiplayer online games. His work has appeared in Salon, NPR, Ars Technica, Kotaku, Polygon, Gamasutra, GamesBeat, Paste, and Mic.