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Call of Duty 4, one of the most influential first-person shooters in the history of the genre, is back.
Activision on Monday announced a Nov. 4, 2016, release date for Call of Duty: Infinite Warfare, the next original game in the series. Infinite Warfare follows the sci-fi evolution of Call of Duty that began with the drone armies of Black Ops II, continued with the exoskeleton-equipped soldiers of Advanced Warfare, and then went full-on cyberpunk with the cyborg troopers of Black Ops III.
Infinite Warfare takes the next, logical step of moving Call of Duty into space. The new trailer features capital ships, starfighters, robots—all the stuff you’d expect in a typical science-fiction franchise.
But the other new Call of Duty game, which steps backward in time, is likely to excite gamers as much as, or ever more than, Infinite Warfare.
Call of Duty: Modern Warfare Remastered will also be released on Nov. 4. The original Call of Duty 4: Modern Warfare was released in 2007 for PC, PlayStation 3, and Xbox 360. Modern Warfare Remastered will feature retooled graphics that take advantage of what modern gaming PCs, the PlayStation 4, and the Xbox One are capable of almost ten years later.
Call of Duty 1, 2, and 3 were set during World War II and followed the same sort of design standards that also set the bounds for other World War II shooters like Medal of Honor. Then Call of Duty 4 modernized the series by introducing design innovations like killstreaks and highly customizable weapon builds, elements that continue to influence first-person-shooter design today.
Call of Duty 4: Modern Warfare is arguably one of the most beloved shooters of all time.
For now, you’re going to have to purchase Infinite Warfare if you also want Modern Warfare Remastered. The $80 Legacy Edition and Digital Legacy Editions, $100 Digital Deluxe Edition, and $120 Legacy Pro Edition of Infinite Warfare will all include Modern Warfare Remastered.
Dennis Scimeca was the Daily Dot's gaming reporter until 2016. He loves first-person shooters, role-playing games, and massively multiplayer online games. His work has appeared in Salon, NPR, Ars Technica, Kotaku, Polygon, Gamasutra, GamesBeat, Paste, and Mic.