- People on Twitter ask whose ancestors would’ve passed immigrant ‘wealth test’ Monday 6:54 PM
- Kobe Bryant helicopter crash mocked in teen’s TikTok video Monday 6:38 PM
- Chiefs, Bears, Packers have Twitter accounts hacked Monday 3:48 PM
- Washington Post reporter suspended amid backlash over Kobe Bryant tweet Monday 3:08 PM
- America is united in hating Ken Starr’s impeachment hat Monday 3:01 PM
- In ‘Cuties,’ the contradictions of growing up come to a head Monday 1:55 PM
- Racist tweets blame fruit bat soup for coronavirus Monday 1:25 PM
- What is the #ILeftTheGOP movement? Monday 1:21 PM
- The Grammys were weird and sad—but the Billy Porter hat memes offered some levity Monday 12:36 PM
- Auschwitz Museum calls on Facebook to ban Holocaust denialism Monday 11:59 AM
- YouTuber who said his girlfriend was dead now says he faked it Monday 11:42 AM
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‘Battlefield: Hardline’ trailer makes the game look like a cop show
When Battlefield goes cops and robbers.
With Battlefield: Hardline, the dynamics of the Battlefield franchise are changing. The newest game abandons the team-based, combined-arms military shooter gameplay that has defined the franchise for twelve years in favor of a story about cops armed with assault rifles.
What’s unique about Hardline is the fact that its marketing materials emphasize its episodic-television-like narrative structure. The newest trailer punctuates that point by highlighting Benito Martinez, who played Captain David Aceveda in the gritty cop drama The Shield, as the stereotypical action-movie police captain yelling at the main characters for allowing too many things to explode—or for whatever else they did wrong.
Battlefield: Hardline was originally scheduled for a fall 2014 release. Following a public beta test in June, Electronic Arts announced that it would be delaying the release until early 2015. Given the history of recent Battlefield releases, it’s probably a good idea for EA to take its time with Hardline.
Screengrab via Battlefield/YouTube
Dennis Scimeca was the Daily Dot's gaming reporter until 2016. He loves first-person shooters, role-playing games, and massively multiplayer online games. His work has appeared in Salon, NPR, Ars Technica, Kotaku, Polygon, Gamasutra, GamesBeat, Paste, and Mic.